

#SLAY THE SPIRE IRONCLAD GUIDE UPGRADE#
This depends on what you are after, but in general you’d want to prioritize in this order:Ĭampfire: This is since you can upgrade your cards and if you need it you can rest to get back 30% of your health. These will be accessible in all future runs. These can include stuff like “Lose all gold, gain a random relic” or “Remove a card from your deck”.Ĭharacter unlocks: When you finish a run (doesn’t matter if you win or lose), ater a certain amount of points earned for your character you will unlock new relics and cards. Start game bonus: If you’ve encountered the first boss in the previous run, you will be offered a list of bonuses before starting a new run. So no need to conserve your health if you’re sure you can win the fight. After killing a boss and moving on to the next level, your health will be filled.
#SLAY THE SPIRE IRONCLAD GUIDE FULL#
You are healed to full health after the boss: You may notice this fairly quickly but it’s still good to know. While elites may be hard to defeat, the reward is almost always worth it due to them guaranteeing a random relic.Ĭards can only be upgraded once: When upgrading cards at campfires, remember that unless specified otherwise, cards may only be upgraded once. You can remove curse cards: Curse cards that sits in your deck can be removed when using “Remove card from deck”.Įlites ALWAYS drops relics: You should remember this one when planning your paths. Each merchant sells a couple of relics (most of them are pretty expensive), but it may boost your run insanely much, so be on a lookout. You can buy relics at the merchant: This one may be pretty obvious for some people, but it may be easy to miss. And also, the smaller the deck, the more consistency in each turn of combat. You’d rather want a small deck with good cards that synergize with each other, rather than having a big deck with amazing cards that doesn’t synergizes. When you get to pick between 3 cards and you feel that none of them fit your deck, then don’t pick them. Most successful runs are because you have a solid and consistent deck.

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